TalentLab: Amongst Intelligent Machines–session II

The second session of the “Amongst Intelligent Machines” workshop, from the TalentLab project, took place on March 21st. On arrival, we resumed the groups of the previous session and we started working. First we warmed up engines with an activity that sought to recover and share ideas from the first session. Thus, each group summarized the main lines that define the resources proposed in the brainwritting or fast rain of resources.

After being placed, we got straight to the matter and the groups were proposed to specify a single resource proposal. The proposals were constructed by combining knowledge (imagination, experience, talent, etc.) and available materials (clay, ribbons, sticks, balls, etc.).

The first group came up with a platform (or box) from wich emerged challenges to be solved by users based on his knowledge of constraints. The challenges could be to design an urban ecosystem management (dams, nuclear plants, etc..) and the users would be different educational centers proposing solutions based on collaborative work. The second group proposed a game that could be physical (boardgame) or virtual designed to exercise how to make decisions and work with values (money, culture, welfare, autonomy, etc.) in connection with the introduction of technology in society. The aim of this dynamic would be to show the influence of values when citizens of a given society make their own decisions. The third group conceived of a resource that would combine computers and robotics in order to work collaboratively. The idea is that two computers or users should design a common task to be performed by two robots like, for instance, two units transporting an object together. To accomplish the goal both robots should establish communication successfully, using Scratch programming to design and simulate the robotics tasks.

When the proposals were enough defined, we proceed with a series of iterations in order to improve them. The groups were divided so that one half stayed to defend the proposal in front of “potential users” posing doubts and exposing limitations. The other half went to see the proposal of another group putting on the skin of the “person” defined in the first session. After iterating a couple of times, each group shared the contributions made by other participants, identified certain deficiencies and incorporated new elements from the suggestions received. Thus, the first group saw the need to limit the approach of the platform to a single challenge with goals that should be defined. The second group incorporated the idea that the issues raised should be based on specific situations (such as a daughter that leaves her mother one afternoon with a robot companion). It was stated that the differences in values would emerge more clearly from this kind of situations. Also, he suggested the possibility that the users ponder by themselves the values associated with certain activities. Moreover, was made known the existence of similar resources as the Deliberatorium MIT or a card game. The third group saw the need to establish some kind of sensor-based communication between robots.

Later, participants were required to assess in more detail the main aspects of the resource to design (philosophy, theme, methodology, requirements, problems, budget) and these considerations were exposed to the other groups. Once done, there was a vote (I can’t remember the name of the voting system used). The most voted proposal was ArgumentaTIC, created by the second group, although all were well balanced and fairly valued. The possibility to incorporate aspects of the first and third proposals to the chosen proposal was also discussed.From now on we have to work on this proposal and see if it is possible to perform with the available resources, and other to come from other sources (sponsors) or if is more convinient to produce it at a later stage.

In the final reflection, some participants expressed their interest in seeing the work done in the workshop translated into an educational resource. A point shared by the organizing team, who reiterated the idea of producing educational resources arising from a process of co-creation, as one of the goals of this project. But at the same time, the team stressed the importance of the working process by itself, ie, the fact of involving teachers and researchers, the working dynamics, contacts established (worknetting) etc.

With this workshop we end the series of workshops planned for this year. Hopefully we will see soon the educational resources produced. We also hope that next year we can make the second edition, coming with with new topics (archeology, marine sciences, astronomy, etc.) and work together with more research centers that are asking for more activities. New workshops and new resources.

Laura Valls. Unitat de Cultura Científica Delegació del CSIC.
Irene Lapuente. La Mandarina de Newton S.L.


Looking around the world



Press clipping

Working Groups


@CoCreatingCult Tweets

Follow @CoCreatingCult on twitter.